![]() The BPM Festival released a statement on Facebook following the shooting, saying, “The violence began on 12th street in front of the club and three members of the BPM security team were among those whose lives were lost while trying to protect patrons inside the venue. “We know of another shooting incident that occurred near the nightclub, but we are investigating whether that is related to the nightclub shootings,” Pech Sen said. Pech Sen has said the shooting was not a terrorist attack, and added that three people had been detained nearby. Three members of security staff are understood to have died in the incident. Security personnel apparently tried to stop the shooting, and came under fire. If you haven't already, consider joining the Discord channel to tell us what you'd like to see and stay up to date.Two Canadians, one Italian and one Colombian are among the dead, as is a woman who was killed in a stampede following the shooting.Īuthorities said a lone gunman supposedly tried to enter the nightclub, but was denied entry because he had a gun, and he then began to exchange gunshots with a person inside the club. Insanity audio and visual effects toned down slightly.Adjusted Multitasking Pure Damage from 5 to 4.Ominous Figure now gains power over time (but starts off weaker).Macho Badman now sticks his foot in his mouth on his second turn.Added "Disable Vsync" option to settings menu.Added Music & SFX volume sliders to settings menu.Added "Reduce Insanity FX" option to settings menu.Added an option to view your schedule anytime (located in the character panel).Fixed several bugs with saving/loading.Save system now checks for file integrity and creates a backup file (as a safeguard against file corruption in the event of an unexpected crash, power outage, etc). ![]() A summary of the changes (includes several small updates over the past week): Your resident Code Monkey has been hard at work since the game launched last week. If you haven't already, consider joining the Discord channel to tell us what you'd like to see and stay up to date on what we've got in the works. In the coming weeks, I'll be working on expanding the Corporate Hell difficulty level, adding boss behavior variations, and more.
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